

Alot of bosses, enemies, and situations need resources that are not limitless, or even specific weapons (that are more than 200 and they are completely random), so you'll not feel like having a challenge but you just feel cheated when you die because the only items you got in the first 2 floors are the Pea Shooter or some random item that makes your dodges poisonous.Īnother thing is that you can't add arcade like features to a game that is 80% luck based. Loosing ANY kind of heart, shield or even obliterators feel SO frustrating just because it will be very hard to recover another one.Īlso, I once said a phrase that can basically describe the entire game: "skill brings you far, but will never lead you to victory in this game", and I still do not deny it. Especially in a game where hearts, shields and pickups in general are freaking rare, you can't just pop out a wall enemy because reasons, or a fairy that shoots like a gangster in the middle of nothing.

I know it's a roguelike, but a game needs to be a little bit predictable in some way to atleast get an advantage. Most people usually say something like "duh you are bad at the game so you think it's unfair" and then they play with a controller with the auto-aim on, and maybe they even find Gunter. But hold on, I'll explain of course.įirst of all the game is not hard, is unfair. It's been a long time since I first played the game, but now (after hundreds of plays) I think I came up with the most complete critic on the game: it's bad.
